
If necessary, specify the Team or Player that should be impacted by this event. If every Condition passes, the Actions execute.
When a player is killed, the Conditions are checked. Only one Instance of the Rule can be active on a specific player at a time. If any fail, the Actions don't execute.Įxecutes the Rule whenever a player is killed. When a player takes damage from an opponent, the Conditions are checked. If any fail, the Actions don't execute.Įxecutes the Rule whenever a player takes damage. When a player deals damage to an opponent, the Conditions are checked. If any fail, the Actions don't execute.Įxecutes the Rule whenever a player deals damage.
When a player deals the final blow to an opponent, the Conditions are checked.
If any fail, the Actions don't execute.Įxecutes the Rule whenever a player deals a final blow. When a player eliminates someone, the Conditions are checked.Once a Condition passes for the first time, the Actions will then execute.Įxecutes the Rule whenever a player earns an elimination. Since the Instance remains active as long as the player is in the game, a Condition may sometimes pass or sometimes fail.Each Instance tracks and executes the Conditions and Actions separately. This Instance remains active until the player leaves or the game ends.
Whenever the list of Conditions fails and then passes again, the Actions will attempt to execute again.Ĭreates an Instance of this Rule for each player when they join the game. Once a Condition passes for the first time, the Actions will then execute. Since the Instance remains active the entire game, a Condition may sometimes pass or sometimes fail. This Instance remains active for the entirety of the game.
Creates a single Instance of this Rule when the game starts.